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Battle

Unique Skill

Special Skills Activated Upon Death

The Hero Solo can be revived by the skill that activates upon his death.
Revival occurs 30 seconds after the skill is activated, and the character returns with 100%HP under normal circumstances.


Situations Where Solo Is Not Revived

In the following situations, Solo's revival will not activate, and he will be unable to reenter the battle.
- All party members (the Caravan included) have been defeated.
- Selecting Exit in content where the character's HP is carried over.
- Being defeated in battle in content where the character's HP is carried over.


Situations Where Solo Is Not Revived With 100% HP

In content where the character's HP is carried over (Griffon Tower, Ravaged Battlefield, Assault on Enigma), winning a battle while Solo is in a dead state will result in Solo starting the next battle with 1HP.

Notes on Status Effect Block

- When hit with a Skill with an "Inflicts Bleed on enemy" effect:
As only one status effect is inflicted, a single stack of Status Effect Block is consumed.
Even if 5 stacks of Bleed are inflicted, only 1 stack of Status Effect Block is consumed.

- When hit with a Skill with an "Inflicts up to 5x Sleep on enemy" effect:
As 5 separate instances of Sleep are inflicted for this effect, 5 Status Effect Block stacks are consumed.

- When hit with a Skill with a "Deals up to 3x P-ATK to enemies. Inflicts Bind and Shackle each time an attack hits" effect:
As a single attack inflicts two status effects, 2 stacks of Status Effect Block are consumed for each attack for a total of 6 stacks of Status Effect Block.

- When hit with a Skill with an "Inflict Stun, Darkness, and Paralysis on enemies and removes 5 buffs at random" effect:
As 4 different status effects are inflicted at once, 4 stacks of Status Effect Block are consumed.
The random removal of 5 buffs is executed at once, it is treated as a single attack and therefore only 1 stack of Status Effect Block is consumed to nullify the action.

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