Colosseum/Duels
Duel Maps
There are three kinds of Duel maps, and the map rotates after the season ends.
This is a basic Duel map.
Four Towers guard each faction, two on the right side and two on the left.
■Areas You Can Place Your Characters
*The range you can place your characters expands according to the number of towers you have destroyed.
■Special Gimmicks
*None
This map has a special feature - Bridges.
Placing Flying type or Characters with river-crossing skills will help you lead the game.
There are four Towers on each faction, two on the right side and other two on the left.
■Areas You Can Place Your Characters
*You can place your characters on the right area after destroying one tower. (blue part of the image)
*You can place your characters on the left area after destroying two towers. (pink part of the image)
*You can place your characters on everywhere after destroying four towers.
*Some parts of the map are restricted to place characters - the middle part of the map and around the Caravan.
■Special Gimmicks
*None
In this map, characters with multi-stage attack skills can take down towers much easier.
The number of towers are less than other maps; two small towers and one big tower on each faction.
This map is vertically short and contains no river, which makes it harder to use long-range shot characters. Also, Attackers with one powerful attack can't show their strength enough since the towers have Damage Stop effect.
*Damage Stop: Sum of taken damage is fixed to certain amount.
■Areas You Can Place Your Characters
*You can place your character on the yellow area after destroying one tower.
*You can place your character on the blue area after destroying two towers.
*You can place your character on the pink area after destroying three towers.
*Characters cannot be placed on the center of the map or certain areas near a Caravan.
■Special Gimmicks
*Small towers have Damage Stop effects.
*Big towers' HP is twice of normal towers' HP.
*Small towers don't attack player's characters.
*Tower's HP and the class affect the effect cap of the Damage Stop.